Preliminary Research and Summation #2
1. Just a Fad? Gamification in Health and Fitness Apps Topic: Can implementing game elements in fitness apps encourage more healthy behaviors? Hypothesis: Having game elements in fitness apps encourages more use of the app. Method: In this study, over forty key search terms were researched when looking for fitness applications in the app store. Terms like "running| or "lose weight" were searched in order to find a variety of different apps. After pulling around 132 apps, they were each analyzed to see what components of gamification they have implanted in their design. Some of the elements they considered a part of gamification were self-representation with avatars three-dimensional environments narrative context (or story) reputations, ranks, and levels They also reviewed app reviews to get a better idea of people's experiences with the app. Result: The study concluded that at least 52.5% of the applications had some form of gamification implemented in their des...